namespace editor
{
namespace cfg.obj
{
public enum ObjectEvent
{
     MOVE = 0,
      DEAD = 1,
      INTERRUPT_INTERACT = 2,
      CHECK_CONDITION = 3,
      TRANSFORM = 4,
      CAST_SKILL = 5,
      HP_CHANGE = 6,
      ENTER_AOI = 7,
      LEAVE_AOI = 8,
      SKILL_FINISH = 9,
      HIT_COUNT_CHANGE = 10,
      FIGHT_ENABLE_CHANGE = 11,
      HIT_COUNT_ENABLE_CHANGE = 12,
      TASK_STATUS_CHANGE = 13,
      ITEM_COUNT_CHANGE = 14,
     
}
}
}